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X-Cart Mobile module released

 
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  #61  
Old 01-03-2013, 07:05 PM
 
kevinrm kevinrm is offline
 

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Default Re: X-Cart Mobile module released

I re-installed this, I see no support anywhere for multi-currency. Where can the customer change the currency?
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  #62  
Old 01-04-2013, 05:52 AM
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Default Re: X-Cart Mobile module released

Quote:
Originally Posted by kevinrm
I re-installed this, I see no support anywhere for multi-currency. Where can the customer change the currency?

Please check the "%xcart_root%/skin/common_files/modules/Xcart_Mobile/modules/XMultiCurrency/customer/complex_selector.tpl" file permissions.

Also check the "%xcart_root%/skin/common_files/modules/Xcart_Mobile/customer/top_navigation.tpl" file if it has the following condition:

HTML Code:
{if $active_modules.XMultiCurrency} {include file="modules/XMultiCurrency/customer/complex_selector.tpl"} {else} {include file="customer/main/language_selector.tpl"} {/if}

If it does not, please add this code and check your mobile site once again: the top "choose language" button will change its behavior.

I will also check the module packages on our File Area, and update them if necessary.
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  #63  
Old 01-04-2013, 08:05 PM
 
kevinrm kevinrm is offline
 

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Default Re: X-Cart Mobile module released

The latest files in my file area do not have this code in the top_navigation.tpl file. I'm not exactly sure "where" to add this code but I'll try...
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  #64  
Old 01-04-2013, 08:26 PM
 
kevinrm kevinrm is offline
 

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Default Re: X-Cart Mobile module released

It works nicely, thank you for implementing this! I had two sales on mobile today, this is where the future is. If you folks want to get an edge on your competition, this would be a good way to do it! It's still in the early stages but I'm already seeing a few increased sales that I wouldn't have otherwise got.
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  #65  
Old 01-05-2013, 01:58 AM
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Default Re: X-Cart Mobile module released

We have updated Mobile module packages in our File Area. Thanks to kevinrm for finding a bug.
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  #66  
Old 01-08-2013, 12:50 AM
 
shawny shawny is offline
 

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Default Re: X-Cart Mobile module released

Just got my first sale on x-cart mobile - woohoo!
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  #67  
Old 01-18-2013, 11:47 AM
 
BobTastic BobTastic is offline
 

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Default Re: X-Cart Mobile module released

Hi,

I'm interested in this mod but we have a few 3rd party customizations, such as a currency module (not the official X-Cart one) and I'm concerned they won't work. There are also a few default X-Cart features that we don't want/use, so I'm curious how customizable is this mobile mod? Is it possible for a developer to tweak it so it suits our needs?
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  #68  
Old 01-21-2013, 05:10 AM
 
kevinrm kevinrm is offline
 

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Default Re: X-Cart Mobile module released

I doubt it will work, especially considering your signature shows you are still using x-cart 4.1.3. I also used a third party multi-currency module for awhile - it worked but it was a headache to get set up correctly.

Credit due to all the 3rd party developers who developed mods who's ideas x-cart seems to have copied (of course, a lot of them got inspiration from Amazon). I do still use a few of their better mods, but when it comes time to upgrade it's a major headache and these days I stick with x-cart mods whenever possible.
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  #69  
Old 01-21-2013, 05:25 AM
 
BobTastic BobTastic is offline
 

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Default Re: X-Cart Mobile module released

Quote:
Originally Posted by kevinrm
I doubt it will work, especially considering your signature shows you are still using x-cart 4.1.3. I also used a third party multi-currency module for awhile - it worked but it was a headache to get set up correctly.

Sorry, I hadn't updated it. We upgraded to 4.4 about a year ago.

I presume this mod can be edited via template files, but I don't know for sure. There isn't much information about this mod on their sales page and the FAQ section is rather feeble.
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  #70  
Old 01-21-2013, 10:16 PM
 
kevinrm kevinrm is offline
 

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Default Re: X-Cart Mobile module released

"If it were me" (well, it was me actually), I'd upgrade the currency mod from the 3rd party to the x-cart version of it first, then add the mobile mod after you get that working. Yes, they integrate together. Not saying it can't be done but it'll certainly make your life easier. The X-Multicurrency module is way cleaner and works better than that 3rd party mod (Ruby) I used to use anyway. That mod required TWO mods, one for geo tracking and one for currency conversion. The x-cart version is one package that does both.
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