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X-Cart Mobile module released

 
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  #261  
Old 07-14-2015, 12:07 PM
  cherie's Avatar 
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Default Re: X-Cart Mobile module released

Quote:
Originally Posted by skot
Oh, no. It seems some misunderstanding took place. I apologize again for misleading info.
You are still misunderstanding. 4.4 - 4.6 may receive future important patches but will they see 1.5 or anything else significant? Sadly, no. This product has been a big let down to the people I have recommended it.
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  #262  
Old 07-14-2015, 09:02 PM
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Default Re: X-Cart Mobile module released

Quote:
will they see 1.5 or anything else significant?
They will. We are working on the new version of Mobile module v2.0 based on the different technology. It takes a time, but as we think it worth it. Every current version will get the update patch for this.
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The following 5 users thank soldatov for this useful post:
chamberinternet (07-20-2015), cherie (07-15-2015), Freakmode (07-19-2015), josebueso (07-20-2015), mcanitano (07-15-2015)
  #263  
Old 07-19-2015, 11:24 PM
 
Freakmode Freakmode is offline
 

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Default Re: X-Cart Mobile module released

If you can get a filter to work in it that would be great
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  #264  
Old 07-25-2015, 06:31 PM
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Default Re: X-Cart Mobile module released

Are you sure that 1.4.2 is not also for 4.4? I found a 4.4 site that had been upgraded to 1.4.2 with this in the VERSION.XCART_MOBILE file:
Quote:
Xcart_Mobile for X-Cart 4.4.x - 4.6.x, version 1.4.2
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  #265  
Old 08-27-2015, 04:10 AM
 
Freakmode Freakmode is offline
 

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Default Re: X-Cart Mobile module released

Why does the version for 4.7 look nothing like the version for 4.6?

Where have all the large buttons gone at the top (like cart for example?)

I thought we were moving forward but the new design is going backwards.
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  #266  
Old 09-07-2015, 05:37 PM
 
ChuckieT ChuckieT is offline
 

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Default Re: X-Cart Mobile module released

So has anyone experienced a large drop in sales with the mobile module? We run a 4.4.3 store and our orders dropped by over 50% when we installed the mobile module. We did weeks of testing and tweaking to ensure the module was good. Seems the navigation and the lack of OPC on the module contributed to this. The cart abandonment rate went through the roof when we launched mobile. Same with bounce rate. Went from 45% to 86% when we turned on the mobile version. ?????? Any thoughts on this?
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  #267  
Old 09-11-2015, 12:50 AM
 
kevinrm kevinrm is offline
 

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Default Re: X-Cart Mobile module released

I experience a huge increase in sales with the mobile module for XC 4.x, and a huge decrease in sales with the XC5 version, mainly because it doesn't work right.
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  #268  
Old 09-12-2015, 05:16 AM
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Default Re: X-Cart Mobile module released

Hi Kevin,

Do you have any statistics on the Mobile Version bounce rate of your site? This would help us to analyze what is wrong with the module and conversion.
Also, can you say what doesn't work right exactly?

This would be great if you contact me personally on this. Thank you.
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  #269  
Old 09-12-2015, 05:49 AM
 
georgewf georgewf is offline
 

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Default Re: X-Cart Mobile module released

The checkout button isn't working for me on 4.7.3 using chrome/android. It does work with adblock browser.

I've got paypal enabled as an option and I somehow managed at one point to get a popup with the 2 checkout options to come up and then i could proceed to checkout. But on default page load the green checkout button doesn't work.
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  #270  
Old 09-12-2015, 05:56 AM
 
georgewf georgewf is offline
 

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Default Re: X-Cart Mobile module released

Like Freakmode asked, where are the icons gone?

They've been replaced with this hamburger icon in the top left. It could be a bad idea to use this instead of the nice icons across the top as in the previous design. I've heard stats that the hamburger menu leads to a big decline in site usage. Maybe graphic artists think it's cool and elegant and saves space, but results are what matters. Can we please have the option to use the icons instead??

This needs A/B testing to really decide what is better.
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